Priests can bring allies back from the brink of death and beyond while burning and blasting their way through phalanxes of enemies. Priests derive power from their devotion to the gods, but it’s their devotion to others that earns them fame and friends on the battlefield. A priest has killing skills enough to survive alone in the toughest situations, and support spells to fortify, purify, and resurrect party members in need.
In fact, priests have more spells at their disposal than almost any other discipline. Priests are a support class that can also hold their own against foes. They keep themselves and their allies alive and regenerated while guarding them from critical damage, and still spare time to target foes for searing blasts of divine energy. They can target one comrade for healing, or remove poisons and curses from any nearby friendly player. They can stand up allies who have been knocked down, or put their enemies to sleep. It's no wonder that some say the party with the most skilled priest is the most likely to win victory in the field.
Sorcerers can slow down or trap targets, but their specialty is killing the greatest number of foes in the shortest period of time. Their skills are a mix of area, in-line, and targeted attacks and debuffs.
They set traps of explosive power and traps of pure killing agony. They recharge the mana spent in combat, and are soon ready to fight again. Their unbridled killing clout makes them indispensable to any party of adventurers.
||Shoot a fireball at a target, doing more damage if the target is nearby.
||Summon a column of flame directly in front of you that burns any enemies within it.
||Replenishes some of your mana over several seconds.
||Take quick steps backward and out of harm's way.
||Arc a fiery projectile several meters away, where it explodes, damaging anyone nearby.
||Set a trap that explodes in all directions when stepped on. Trap lasts ten seconds.
||Freezes any targets you lock onto in place and prevents players from dodging or teleporting.
||Launch an ice shard that briefly slows the movement speed of each target it pierces.
||Leap to your feet while attacking your target. You can use this skill only when knocked down.
||Several targets within a circle several meters in front of you writhe in agony and take damage for several seconds. This skill inflicts less damage on other players.
||Charge up and absorb mana from the targeted nearby foe.
||Freeze the ground before you as you leap backward, damaging and briefly decreasing the movement speed of those nearby.
||You charge up a slow-moving but deadly energy ball that plows through multiple enemies inflicting damage.
||Lock onto several nearby foes and un-erringly fire bolts of white-hot flame at them.
||Teleport a short distance in the direction the camera faces.
||Briefly put to sleep any targets in a circle centered several meters in front of you.
||Blast any targets in a large flaming circle a few meters in front of you.
||Set a trap with a ten-second duration that briefly paralyzes anyone in its area of effect.
||Your next attack within a few seconds does more damage.
||Launch a powerful sphere at a single target.
||Cast a magical shield that absorbs up to a fixed amount of damage, burning mana to do so.
||An ember of energy locks onto and drills into targets, burning them slowly. This skill does less damage to other players.
||Burst of Celerity
||Your attack speed increases briefly.
||Summons an ice storm in front of you that damages and progressively slows everyone within it.
||Lock onto and hex nearby players so that they can't use the basic attacks that recharge their mana.
||The target players you lock onto slowly bleed mana, which you drink in.