Stand fast at the heart of the storm, roaring defiance into the wind. Shield your friends and smite your enemies. Pin down your foes and laugh as they try to knock you down.
As powerful in defense as in attack, the lancer’s role in a fight is at the head of the formation. His heavy shield absorbs damage, while his lance provides striking power that’s targeted yet effective against multiple foes. Numerous skills for drawing aggro let the lancer take the heat and give his party members more opportunities. Lancers can minimize damage to their own party and help them devastate the enemy.
There is little finesse to the lancer's assault, but there is muscle enough to batter foes to the ground and might enough to clear a defense zone for comrades in battle. Shield blocks reduce damage for the lancer and nearby comrades, creating a savings in support resources like healing. Lancer skills include lance thrusts and charges, shield parries and bashes, aggro-attracting shouts, armor-weakening bashes, and retaliatory strikes. Accumulate fighting power with your basic attack, then use it to fuel even more effective assaults.
Lancers are most valuable in a tanking role, but unlike other tanks they can provide a zone of diminished damage for comrades who need a breather between heals or a safe place from which to cast or shoot.
Lancers' heavy armor and damage-blocking shield defense means less work for healers and more protection for vulnerable classes. Stunning shield bashes render enemies easier to damage, while aggro-attracting shouts draw fire away from other players, making the lancer a major contributor to group play, and a welcome addition to any fighting party.
||A series of strikes that escalate in damage and charge up your mana.
||Block frontal attacks with your shield for as long as you hold down the key. Better gear blocks more damage. Allies behind you also get damage reduction.
||Move forward, battering targets with your shield. Repeat the attack for a chance to stun them.
||Leap at your foe and strike a hard blow. You can quickly launch this skill right after Shield Bash, Shield Barrage, or the fourth consecutive hit of Combo Attack.
||Briefly stun one or more foes.
||Charge a short distance and impale your target.
||Leap to your feet while attacking your target if you're knocked down.
||Instantly replenish some of your health.
||Draw the attention of enemies nearby, as well as some aggro.
||Rush your foe in a series of lunges. While lunging, you're steadier on your feet and take half damage.
||Your courage massively boosts your party's endurance. Does not apply to you, and ends if you are knocked down.
||Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and take half damage while using the skill.
||Throw a magical hook and chain that drags an enemy toward you. Won't work on huge opponents.
||Briefly drain the endurance of your foes. Stacks up to three times.
||Blast a wave that slows the movement and attacks of nearby enemies.
||You absorb damage through sheer willpower, consuming mana to soak damage.
||Throw another hook to pull the target nearer. You can use this skill only after using Leash.
||Deliver a crippling attack, hampering your target's movement.
||Infuriate all nearby monsters and max out your aggro.
||Pledge of Protection
||Absorb damage done to other group members around you taking it on yourself. Your defense determines how much damage you take.
||Speed up your attacks to move in for the kill.